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What Is Yomikana? Yomimaru's Free Kana Course

What Is Yomikana? Yomimaru's Free Kana Course Illustration
By Updated 13 min read
目次もくじOn this page

Yomikana is Yomimaru's free course for learning to read hiragana and katakana, and it assumes you can't read a single Japanese character yet. It teaches the two alphabets every learner starts with, a few characters at a time. You hear each one, watch how it's written and get a little trick to remember it by, then play quick games until it sticks. If you learned them once and a few have slipped, it works just as well for getting those back. It all runs in your browser, and you can start without an account.

You can open the first lesson in another tab and follow along.


What will you learn in Yomikana?

Japanese uses three sets of characters. Hiragana and katakana, together called kana, are the two alphabets, with one character per sound. Kanji are the characters borrowed from Chinese. You learn the kana first, because every Japanese sentence uses them (our beginner's guide to hiragana and katakana explains what each one is for). Yomikana teaches both, hiragana first:

ChapterWhat you learnLessons
Hiragana basicsThe 46 basic characters, from あ a to ん n10
Hiragana with marksSmall marks that change a sound: か ka → が ga, は ha → ぱ pa5
Hiragana combinationsTwo characters read as one sound: き + ゃ = きゃ kya11
Katakana basicsThe same 46 sounds in katakana, from ア a to ン n10
Katakana with marksガ ga, パ pa and the rest5
Katakana combinationsキャ kya, シュ shu and the rest11
52 lessons in all. You can switch between hiragana and katakana at any time.

Each lesson teaches about five characters that sound alike, like か き く け こ (ka ki ku ke ko). You meet each one with its sound, an animation of how it's written, a memory trick and a first word that uses it. Then a short quiz checks that they stuck.

Two phone screens from Yomikana. Left: the lesson card for あ, with its sound button, an animated stroke order, a mnemonic of an apple peel curling into あ, and the word あめ, rain. Right: a drill asking for the sound of こ, answered by typing.
Left, the card that introduces あ: its sound, how it's written, a memory trick and a first word. Right, a quiz from the か lesson: type the sound of こ.

How does the Yomikana course work?

The course is a single path, and the next step is always highlighted, so you never have to wonder what to do next. You can replay anything you've finished.

The start of the Yomikana hiragana trail on a phone: the vowels lesson for あ い う え お marked Up next, then the か lesson, a locked word stop and a locked match game, then the さ lesson.
The start of the hiragana path. The first lesson, the five vowels, is up next, and the steps after it unlock as you go.
  1. Lessons. A few new characters, then a short quiz on them.
  2. Matching games. Every two lessons, a game mixes all the characters you've learned so far, and never one you haven't. Later games add look-alike answers, so guessing stops working.
  3. Your first words. After the second lesson, you start learning everyday words you can already read, five at a time, each with a picture: いえ (house), かさ (umbrella), ねこ (cat). You see each word, pick its meaning, then build it from character tiles.
  4. Typing words from memory. Further along, you see a word's meaning and type it with your normal keyboard, and it turns into kana as you type: neko becomes ねこ.
  5. A review at the end of each chapter, including a drill on the characters beginners mix up most, like さ and き, or シ and ツ.
Two phone screens from a Yomikana word stop. Left: the word いえ with a picture of a house and the meaning House. Right: a spelling step showing a big ball and the meaning Big, with お placed and kana tiles to finish おおきい.
Learning words: you meet each one with a picture, such as いえ (house), then build it from tiles, here おおきい (big).

How does Yomikana help you remember the kana?

By showing you each character again, less and less often as you get it right. That method is called spaced repetition, and in Yomikana it happens inside the games: every time you answer, Yomikana notes whether you knew that character and decides when you'll see it again. A character you just learned, or keep getting wrong, comes back soon. One you keep getting right comes back after a day, then three days, a week, three weeks, and finally two months.

There's no separate pile of flashcards to get through: reviewing is just playing the next game.

  1. You play. A lesson quiz, a matching game or a review.
  2. Each answer counts. A right answer pushes the character further away, a wrong one brings it back sooner.
  3. Yomikana waits. Ten minutes for a new or missed character, up to two months for one you know well.
  4. What's due comes back. On your path, in the quiz, or by email if you asked for it.
Then you play again, and the loop starts over.

When ten or more characters are due, a card at the top of your path says how many, and one tap starts a quiz of exactly those.

The Yomikana due card on a phone: 20 of 46 hiragana and 31 of 46 katakana learned, and a row reading 32 kana to review, showing あ え お か き け し and 25 more, with a Review link.
With 32 characters due, the card lists them, and Review starts a quiz of exactly those.
The schedule in detail, for spaced-repetition fans

Each kana sits in one of six boxes, the system Sebastian Leitner described in 1972 (the Leitner system). A right answer moves it up one box, a miss moves it down two, and each box has its own wait:

BoxThe kana comes back
0In 10 minutes
1Tomorrow
2In 3 days
3In a week
4In 3 weeks
5In 2 months
From box 3, the course counts a kana as mastered.

A kana climbs at most one box a day, except out of box 0, so three games in one evening move it no faster than one. Without that cap, a kana could go from new to "mastered" in ten minutes, which would measure recognition in the moment and not memory. So a kana counts as mastered after right answers on three separate days, which is day five at the earliest. A kana waiting for review stays waiting until you answer it: nothing expires.

Can I use Yomikana if I already know the kana?

Yes. Lessons never lock, so you can go straight to katakana or to the combinations, and "I already know these" at the start of a lesson marks it done in one tap. From there, Yomikana is a place to practise whatever slips:

  • The ones you forget. Open the full chart, tap a line such as ナ ニ ヌ ネ ノ, and quiz yourself on just those. Every miss goes into your reviews, so a shaky ヌ or ヲ keeps coming back until it sticks.
  • The ones you mix up. The look-alike drill asks only the pairs people confuse most, like さ and き, ぬ and め, わ, ね and れ, or シ and ツ.
  • The harder combinations. The chart and the quizzes cover every combination too, so you can drill きゃ, しゅ or ちょ on their own.
  • A quick warm-up. The quiz takes any set: all hiragana, all katakana, the hiragana you get wrong most, or whatever is waiting for review. You can tap the answer or type it. The match game leans toward the characters you miss.

For a test on paper, the hiragana quiz page and the katakana quiz page each have one you can print.

What does Yomikana save without an account?

Everything, in the browser you study in. A free Yomimaru account adds your progress on every device, and lets you carry what you learned into Yomimaru's reading app.

WhatWithout an accountWith a free account
Your progress through the courseSaved in this browserOn every device
Your review scheduleSaved in this browserOn every device
Your daily streakSaved in this browserOn every device
Words you've practisedSaved in this browserAdded to your Yomimaru vocabulary
Email remindersYesYes
After the kanaThe free library and newsYomimaru's step-by-step reading course starts where you left off
Clearing your browser data erases progress saved without an account.

Signing up from inside the course doesn't start you over: everything you did as a guest moves into your new account.

Can Yomikana remind me to practise?

Yes, by email, with or without an account: a card at the end of a lesson offers it. It arrives the day after you study, at the same time you started studying. If you take a break, it slows to once a week, and after four of those with no study, it stops until you come back. Every email has a link to turn it off, and asking for reminders doesn't sign you up for anything else.

When can I read a real story?

After four lessons. The first four lessons teach the あ, か, さ and た groups of hiragana, and that's enough to read a whole short story in Yomimaru's library: くさい たこ, a story about a stinky octopus. It also uses a couple of characters you'll meet a bit later, like が, which is just か with two small marks.

There was a little octopus.
直訳ちょくやく Word by word

little octopus (subject) was

The first line of the story.

Once you've finished the chart, the library's beginner shelf has more short stories, free to read, with the pronunciation printed above every kanji.

Who makes Yomikana?

Yomikana is part of Yomimaru, made by Maxime Pitaval and published by Redmoon Systems OÜ, the Estonian company he founded in 2026 to build it. Yomimaru earns its money from paid plans in the reading app, and nothing in Yomikana is behind them.

A word from me, since my name is on this page: I'm a French developer who learned Japanese the slow way, alone at first and then at a language school in Tokyo. I'm not a linguist, so I checked every claim here against the code that runs the course. If something is wrong, or the course breaks on you, write to me at [email protected]. I read everything that comes in.


How does Yomikana compare with Anki, Tofugu, RealKana and Kana Pro?

Anki, Tofugu's Kana Quiz, RealKana and Kana Pro each do something better than Yomikana. We tried all four on 1 October 2026, and prices change, so check before you pay.

ToolCostHow it works
YomikanaFree, no account, no adsLessons and games, with your reviews planned for you
Anki with a kana deckFree; $24.99 on iPhoneYou grade your own recall, and it schedules every card
Tofugu Kana QuizFree, no accountChecks typed rōmaji, and saves nothing
RealKanaFree with ads; $5 to remove themChecks typed rōmaji, and keeps high scores
Kana ProFour stages free, with limits; Premium $4.99Checks taps, pairs and typing (drawing in Premium), and syncs when you sign in
Checked on 1 October 2026. Prices are US prices.

Where each one is better:

  • Anki with a kana deck, if you want one review schedule for kana, kanji and vocabulary, for years. It is free on desktop and Android (AnkiMobile costs $24.99 on iPhone) and works offline. You grade your own answers (Again, Hard, Good or Easy), and you hear audio only if the deck has it. Shared decks such as "Tofugu: Learn Hiragana Deck" are free to download.
  • Tofugu's Kana Quiz, for a fast test of a whole script in one sitting. Every kana of the set sits on one screen and you type the rōmaji, with no account, no audio and nothing saved. It tests one script at a time, includes the extra katakana used for foreign words, and sits beside Tofugu's free Learn Hiragana guide.
  • RealKana, for reading kana in many typefaces. Each card is drawn in one of nine fonts, a native speaker's recordings can be switched on, and there are drills on words, sentences and kanji. It is free with ads, $5 once to remove them, and its iPhone app sells extra packs.
  • Kana Pro, for handwriting and listening. Four stages are free (multiple choice, the reverse, pairs and typed answers), and Premium ($4.99 on the US App Store) lifts the free version's limits and adds listening, stroke order and drawing the kana, in apps for iPhone, iPad, Mac and Android and on the web.
  • Yomikana, if you're starting from zero and want a course that teaches the kana in order and plans your reviews for you, free and with no account. Your first words and your first story come along the way.
What Yomikana does not do

Yomikana doesn't check your handwriting, so writing practice happens on paper. Its voice is your device's built-in text-to-speech, which can sound flat next to a real recording. It skips the extra katakana combinations used only for foreign words, like ファ (fa). There's no app in the stores, though it works in any modern browser. And it stops at the kana and your first words: for kanji and vocabulary after that, Yomimaru's reader or Anki take over.

質問しつもんFAQ

Frequently asked questions

Is Yomikana really free?

Yes. Every lesson, game, quiz and review in Yomikana is free, with no ads and no account needed. A free Yomimaru account is optional: it syncs your progress across devices and carries it into Yomimaru's reading path.

How long does it take to learn hiragana with Yomikana?

Hiragana is 26 short lessons in Yomikana: 10 for the 46 basic characters, 5 for the forms with small marks such as が, and 11 for combinations such as きゃ. At two lessons a day, that is five days for the basics and about two weeks for all of hiragana. Katakana takes the same again. Reviews carry on after that, further and further apart, so what you learned stays learned.

Does Yomikana use spaced repetition?

Yes, and it is built into the games, so there is no separate deck to keep up with. A character you just learned or got wrong comes back within minutes. One you keep getting right comes back after a day, then three days, a week, three weeks and two months.

Is there a Yomikana app?

Not in the app stores. Yomikana runs in the browser of any phone, tablet or computer with nothing to install, and a free account keeps your progress in step between them.

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